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Month: September 2019

Reinventing the third place for the digital dimension

Long, long ago, when games still needed dice and phones required cords, the average teenager was a very different breed of human. Awkward experiments in social behaviour were conducted face to face, and migration patterns usually revolved around food courts and bowling alleys. And for those of us who grew up in a metropolitan area, the mall was the ‘ground zero’ for the community – a place of common gathering and interaction, where pimple-pocked youth could strut and flash their proverbial peacock feathers, and arcade games provided endless entertainment.

The Singularity: last we looked, it’s not too late

In the ‘not so long ago’, science fiction movies were filled with weird and wonderful (and pretty impossible) scenarios and exciting plot lines. It was thrilling, entertaining, and while the entire humankind was almost always in grave danger, we never believed that it would happen to us because, well… it was fiction, it’s not real…or so we thought. Now today, when the credits roll, we take a little longer to mull over the what if and ponder about the increasingly blurred lines between science fiction and science fact.

Just imagine

Possible

aurecon-probable

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